Software Studies A Lexicon 1st Edition by David Gee Reader in Digital Media Matthew Fuller – Ebook PDF Instant Download/Delivery: 978-0262062749, 0262062747
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Product details:
ISBN 10: 0262062747
ISBN 13: 978-0262062749
Author: David Gee Reader in Digital Media Matthew Fuller
A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice.
This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming’s own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality. The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects. The contributors to Software Studies are both literate in computing (and involved in some way in the production of software) and active in making and theorizing culture. Software Studies offers not only studies of software but proposes an agenda for a discipline that sees software as an object of study from new perspectives.
Contributors
Alison Adam, Wilfried Hou Je Bek, Morten Breinbjerg, Ted Byfield, Wendy Hui Kyong Chun, Geoff Cox, Florian Cramer, Cecile Crutzen, Marco Deseriis, Ron Eglash, Matthew Fuller, Andrew Goffey, Steve Goodman, Olga Goriunova, Graham Harwood, Friedrich Kittler, Erna Kotkamp, Joasia Krysa, Adrian Mackenzie, Lev Manovich, Michael Mateas, Nick Montfort, Michael Murtaugh, Jussi Parikka, Søren Pold, Derek Robinson, Warren Sack, Grzesiek Sedek, Alexei Shulgin, Matti Tedre, Adrian Ward, Richard Wright, Simon Yuill
Table of contents:
1. Leisure: Past and Present
2. The Growth of Leisure
3. Work and Leisure
4. Gender
5. The Life Course
6. Lifestyles and Identities
7. Consumption and Consumerism
8. The Transformation of Leisure?
9. SERIES FOREWORD ACKNOWLEDGMENTS
10. INTRODUCTION Matthew Fuller
11. ALGORITHM Andrew Goffey
12. ANALOG Derek Robinson
13. BUTTON Soren Pold
14. CLASS LIBRARY Graham Harwood
15. CODE Friedrich Kittler
16. CODECS Adrian Mackenzie
17. COMPUTING POWER Ron Eglash
18. CONCURRENT VERSIONS SYSTEM Simon Yuill
19. COPY Jussi Parikka
20. DATA VISUALIZATION Richard Wright
21. ELEGANCE Matthew Fuller
22. ETHNOCOMPUTING Matti Tedre and Ron Eglash
23. FUNCTION Derek Robinso
24. GLITCH Olga Goriunova and Alexei Shulgin
25. IMPORT/EXPORT Lev Manovich
26. INFORMATION Ted Byfuld
27. INTELLIGENCE Andrew Goffey
28. INTERACTION Michael Murtaugh
29. INTERFACE Florian Cramer and Matthew Fuller
30. INTERNATIONALIZATION Adrian Mackenzie
31. INTERRUPT Simon Yuill
32. LANGUAGE Florian Cramer
33. LISTS Alison Adam
34. WALKING Wilfried Shut Up
35. MEMORY Warren Sack
36. OBFUSCATED CODE Nick Montfort
37. OBJECT ORIENTATION Cecile Crutzen and Erna Kotkamp
38. PERL Geoff Cox and Adrian Ward
39. PIXEL Graham Harwood
40. PREFERENCES Søren Pold
41. PROGRAMMABILITY Wendy Hui Kyong Chan
42. SONIC ALGORITHM Steve Goodman
43. SOURCE CODE Joasia Krysa and Grzesiek Sadek
44. SYSTEM EVENT SOUNDS Morten Breinbjerg
45. TEXT VIRUS Marco Deseriis
46. TIMELINE (SONIC) Steve Goodman
47. VARIABLE Derek Robinson
48. WEIRD LANGUAGES Michael Matras
49. BIBLIOGRAPHY
50. ABOUT THE CONTRIBUTORS
51. INDEX
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Tags: David Gee Reader in Digital Media Matthew Fuller, Software Studies, A Lexicon


