Plunkett s Entertainment Media Industry Almanac 2010 1st Edition by Jack W Plunkett – Ebook PDF Instant Download/Delivery: 1593925042, 9781593925048
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Product details:
ISBN 10: 1593925042
ISBN 13: 9781593925048
Author: Jack W Plunkett
•Industry trends analysis, market data and competitive intelligence
•Market forecasts and Industry Statistics
•Industry Associations and Professional Societies List
•In-Depth Profiles of hundreds of leading companies
•Industry Glossary
•Buyer may register for free access to search and export data at Plunkett Research Online
•Link to our 5-minute video overview of this industry
Plunkett s Entertainment Media Industry Almanac 2010 1st Table of contents:
1) Introduction to the Entertainment & Media Industry
2) TVs Are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Cont
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8) New Video Game Console Technologies and Features Boost Sales
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Dis
10) Cable and Satellite TV Struggle With Cord-Cutting/Cheaper Streaming Options Proliferate, Includi
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Interne
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experien
14) China and India Expand Film and TV Production Activity
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wirele
16) Entertainment-Based Retailing, including Power Towns
17) Mobile Videos and TV Gain Smartphone Users
18) Newspapers and Magazines See Excellent Growth in Digital Editions and Apps
19) Tablets and Smartphones Cause Shift in Desktop PC Market
20) Virtual Worlds Provide Revenue For Games Publishers
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
24) Theme Parks Draw Major Investment in China
25) eBook Sales Slow While Print Books Rebound
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