GURPS 4th edition Martial Arts 1st Edition by Sean Punch, Peter Dell’Orto – Ebook PDF Instant Download/Delivery: 978-1556348211, 1556348215
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Product details:
ISBN 10: 1556348215
ISBN 13: 978-1556348211
Author: Sean Punch, Peter Dell’Orto
Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.
Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they’re all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.
Table of contents:
INTRODUCTION
About the Authors
Publication History
Realism Level
Beginning Students as PCs
1. HISTORY
Timeline
Asia
China
Xia
Monks and Martial Arts
India
Northern vs. Southern Kung Fu
Religion, Philosophy, and Fists
Indonesian Archipelago
Japan
Ryu
Ninja: Legend vs History
Korea
Other Nations
Europe and the Middle East
Ancient Greece and Rome
Gladiators
Medieval Europe
Yeomen Archers
Masters of Defence
Fechtbücher and Traveling Masters
Renaissance Europe
Modern Europe
Beyond Western Europe
Africa
The New World
Brazil
United States
Women in the Martial Arts
Some Famous Martial Artists
Myths and Misconceptions
Boards Don’t Hit Back
Don’t Bring a Fist to a Knife Fight
When Do I Learn Weapons?
Martial Arts and the Law
Bad Reenactments
Style™™
2. CHARACTERS
Power Level
Character Templates
Del Duque (350 points)
Frauds
Adrian Froste (200 points)
Kai Lian (250 points)
ADVANTAGES, DISADVANTAGES, AND SKILLS
Advantages
Desirable Advantages
Teeth
Chi Powers for Martial Artists
Perks
Disadvantages
Common Disadvantages
Skills
Combat Skills
Wildcard Skills for Styles
New Skills
3. TECHNIQUES
Learning Techniques
Realistic Techniques
Techniques That Aren’t
Optional Rule: Targeted Attacks
“Go for the eyes!”
Dirty Tricks
Using Your Legs
Optional Rule: Combinations
Cinematic Techniques
Secret Techniques
Silly Techniques
Creating New Techniques
Designing Realistic Techniques
Designing Cinematic Techniques
Useless Techniques
Designing Techniques for Nonhumans
4. COMBAT
Expanded Combat Maneuvers
Aim
All-Out Attack
Attack
Change Posture
Committed Attack
Defensive Attack
Evaluate
Feint
Ready
Who Draws First?
Move
Move and Attack
Wait
Additional Combat Options
Melee Attack Options
A Matter of Inches
Untrained Fighters
Close-Combat Options
Teeth
Grab and Smash!
Ranged Attack Options
Rapid Fire with Thrown Weapons
Active Defense Options
Harsh Realism for Unarmed Fighters
CINEMATIC COMBAT
Multiple Attacks
Chambara Fighting
Mind Games
Extra Effort in Combat
More Cinematic Combat Rules
TOURNAMENT COMBAT
Roleplaying Tournaments
Competition Types
INJURY AND RECOVERY
Realistic Injury
Cinematic Injury
5. STYLES
Components of a Style
Skills
Techniques
Perks
Optional Traits
Style vs. Style
Choosing a Style
Ultimate Styles
Self-Defense
Styles for Cops
Styles for Soldiers
Streetfighting
Buying a Style
Styles Bought During Character Creation
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Tags: Sean Punch, Peter Dell Orto, GURPS


