Game Character Design Complete Using 3ds Max 8 and Adobe Photoshop CS2 1st Edition by David Franson, Eric Thomas – Ebook PDF Instant Download/Delivery: 1598632701, 978-1598632705
Full download Game Character Design Complete Using 3ds Max 8 and Adobe Photoshop CS2 1st Editionafter payment

Product details:
ISBN 10: 1598632701
ISBN 13: 978-1598632705
Author: David Franson, Eric Thomas
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring. You?ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Table of contents:
Chapter 1
3D Game Character Design Basics
Character Concept
Game Styles
Character Type
Sketch Art
Modeling
Modeling Techniques
Repairing Adjusting and Optimizing
3D Modeling File Types
UV Unwrapping and Mapping
Texturing
Shaders
Bump Maps
Normal Maps
Texture Map File Types
Skeletal Rigging
Animating
Game Engine Exporting
Engine File Types
Summary
Chapter 2
Preparing to Model: Configuring 3ds Max and Referencing Sketch Art
Hardware and Software Considerations
Choosing a Proper Video Card
Graphics Software and Drivers
Monitors and Settings
Configuring the Max 8 Environment
Orthogonal Sketch Art
The HICKS Rebuild #2A163 Background
Creating Reference Planes in 3ds Max 8
Summary
Chapter 3
Box Modeling in 3ds Max 8
Environmental Considerations Before You Begin
Modeling the Boot
Shaping the Pants (Lower Body)
Adding Some Military Detail
Creating the Upper Body
Forming the Torso
Forming the Shoulders and Arms
Forming the Hands
Detailing the Torso
Creating the Head
Making the Face
Finishing the Head
Summary
Chapter 4
Mesh Optimization in 3ds Max
Analyzing the Character Mesh Using STL Check
Isolating Mesh Elements
Fixing Mesh Errors
Reattaching Elements and Test Optimizing
Changing the Character’s Pivot Point
Summary
Chapter 5
UV Mapping the Character in 3ds Max
The Mapping Process
Selecting Body Parts
Defining Seams
Stretching the Pelt
Positioning the UVs
Stitching Edges
Packing UVs
Step 1: Unwrap the Boots
Step 2: Unwrap the Legs
Step 3: Unwrap the Arms and Hands
Step 4: Unwrap the Body
Step 5: Unwrap the Eyes
Step 6: Unwrap the Head
Pack the Map
Rendering Templates
Update and View the Results in Max
Summary
People also search for:
game character design course
game character design ideas
game character design
game design character development
a game character
Tags:
David Franson,Eric Thomas,Game Character, Design Complete


