Emerging Technologies of Augmented Reality Interfaces and Design 1st Edition by Michael Haller, Mark Billinghurst, Bruce Thomas – Ebook PDF Instant Download/Delivery: 1599040689, 9781599040684
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Product details:
ISBN 10: 1599040689
ISBN 13: 9781599040684
Author: Michael Haller, Mark Billinghurst, Bruce Thomas
Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. Emerging Technologies of Augmented Reality: Interfaces and Design provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis on user interfaces, design, and practical AR techniques, from tracking algorithms to design principles for AR interfaces. Emerging Technologies of Augmented Reality: Interfaces and Design contains comprehensive information focusing on the following topics: technologies that support AR, development environments, interface design and evaluation of applications, and case studies of AR applications.
Emerging Technologies of Augmented Reality Interfaces and Design 1st Table of contents:
Part I: Foundational Concepts and Technologies
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Chapter 1: Principles of Augmented Reality
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Core Components of an AR System (Tracking, Rendering, Display)
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Types of AR (Marker-based, Markerless, Location-based)
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Augmentation Paradigms (Optical See-through, Video See-through)
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Perception and Human Factors in AR
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Chapter 2: Tracking and Registration Techniques
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Sensor Technologies for AR (Cameras, IMUs, Depth Sensors, GPS)
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Inside-Out vs. Outside-In Tracking
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SLAM (Simultaneous Localization and Mapping) for AR
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Challenges in Robust and Accurate Tracking
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Chapter 3: AR Displays: Hardware and Evolution
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Head-Mounted Displays (HMDs): Optical See-through vs. Video See-through
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Handheld AR Devices (Smartphones, Tablets)
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Projector-Based AR
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Emerging Display Technologies (Waveguides, Retinal Projection)
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Display Challenges (Field of View, Resolution, Brightness)
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Chapter 4: Rendering and Visualization in AR
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Seamless Integration of Virtual and Real Worlds
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Occlusion Handling and Depth Perception
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Lighting Estimation and Relighting Techniques
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Realistic Rendering and Shading
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Rendering for Low-Power Devices
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Part II: Interaction, User Experience, and Data
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Chapter 5: User Interaction in Augmented Reality
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Natural User Interfaces (NUI) for AR
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Gesture Recognition, Gaze Tracking, Voice Control
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Tangible User Interfaces (TUI) in AR
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Multimodal Interaction Techniques
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Challenges in Intuitive AR Interaction Design
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Chapter 6: User Experience (UX) and Usability in AR
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Designing for AR: Principles and Guidelines
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Cognitive Load and Spatial Awareness
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Presence and Immersion in AR
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Evaluation Methods for AR UX
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Chapter 7: Data Management and Context Awareness for AR
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Processing and Managing Real-World Data (3D models, environmental scans)
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Context-Aware AR Systems (Location, Time, User Activity)
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Semantic Understanding of the Environment
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Cloud-Based AR Architectures and Edge Computing
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Part III: Advanced Concepts and Applications
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Chapter 8: Collaborative and Social AR
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Shared AR Experiences and Multi-User Interaction
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Challenges in Synchronizing Virtual Content Across Users
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Social Implications of Pervasive AR
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AR for Communication and Remote Collaboration
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Chapter 9: AR in Industry and Manufacturing
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Assembly, Maintenance, and Repair Assistance
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Training and Simulation
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Quality Control and Inspection
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Logistics and Warehousing
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Chapter 10: AR in Medicine and Healthcare
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Surgical Navigation and Planning
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Medical Training and Education
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Rehabilitation and Therapy
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Remote Assistance for Medical Professionals
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Chapter 11: AR in Education and Training
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Immersive Learning Environments
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Interactive Textbooks and Educational Apps
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Skill Development and Experiential Learning
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Challenges in AR for Education Adoption
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Chapter 12: AR in Retail, Marketing, and Entertainment
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Virtual Try-on and Product Visualization
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Interactive Advertising and Brand Engagement
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Location-Based AR Games (e.g., Pokémon Go)
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Live Events and Performance Enhancement
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Chapter 13: Ethical, Privacy, and Societal Implications of AR
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Data Privacy and Security Concerns
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Surveillance and Identity Issues
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Ethical Design of AR Systems
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Impact on Social Interaction and Human Behavior
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Regulatory and Policy Challenges
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Part IV: Future Trends and Research Directions
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Chapter 14: Next-Generation AR Hardware and Sensors
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Lightfield Displays and Volumetric Displays
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Brain-Computer Interfaces for AR
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Advanced Haptics and Multimodal Feedback
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Miniaturization and Wearable AR
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Chapter 15: AI and Machine Learning for AR
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Semantic Understanding and Scene Reconstruction
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Predictive AR and Proactive Augmentations
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Personalized AR Experiences
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Generative AI for AR Content Creation
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Chapter 16: The Future of Augmented Reality
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Towards a Blended Reality Continuum
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The Metaverse and AR’s Role
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AR in Everyday Life: Promises and Perils
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Unanswered Questions and Research Frontiers
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Tags: Michael Haller, Mark Billinghurst, Bruce Thomas, Technologies, Augmented


