Create Mobile Games with Corona Build with Lua on iOS and Android 1st Edition by Silvia Domenech – Ebook PDF Instant Download/Delivery: 978-1937785574, 1937785572
Full download Create Mobile Games with Corona Build with Lua on iOS and Android 1st Edition after payment

Product details:
ISBN 10: 1937785572
ISBN 13: 978-1937785574
Author: Silvia Domenech
Table of contents:
Part I Getting Started
1. Hello, Corona!
1.1 A Word on Game Development
1.2 Getting Started with Corona
1.3 Building Our First App
1.4 What We Covered
Part II Planet Defender
2. The Game Loop
2.1 What You’ll Learn
2.2 A Crash Course in Corona Programming
2.3 Designing Our First Game: Planet Defender
2.4 Creating the Project
2.5 Coding the Game Loop
2.6 What We Covered
3. Sprites and Movement
3.1 What You’ll Learn
3.2 Displaying Images
3.3 Animated Sprites
3.4 Handling Many Images
3.5 Moving Images
3.6 Adding Spaceships to the Game
3.7 Exercise: Modifying the Game
3.8 What We Covered
4. Input and Menus
4.1 What You’ll Learn
4.2 Touch-Based Input
4.3 Displaying Scenes Using the Storyboard API
4.4 Adding Buttons
4.5 Adding Lives and Difficulty
4.6 Exercises and Expansion Options
4.7 What We Covered
Part III – Vertical-Scrolling Shooter
5. Representing Movement and Perspective
5.1 What You’ll Learn
5.2 Designing a Basic Scroller
5.3 Adding Menus and the Basic Framework
5.4 Adding and Removing Units
5.5 Displaying Scrolling Backgrounds and Parallax Effects
5.6 Generating Random Backgrounds
5.7 Exercises and Expansion Options
5.8 What We Covered
6. Adding Shooting, Collisions, and Power-Ups
6.1 What You’ll Learn
6.2 Shooting
6.3 Checking for Collisions
6.4 Adding Animated Explosions
6.5 Adding Power-Ups
6.6 Ending the Game
6.7 Exercises and Expansion Options
6.8 What We Covered
7. Adding Sound
7.1 What You’ll Learn
7.2 Finding Game Sounds
7.3 Understanding the Corona Sound API
7.4 Adding Sound Effects
7.5 Playing Background Music
7.6 Exercises and Expansion Options
7.7 What We Covered
Part IV – Tower Defense
8. Displaying Maps and Sorting Depths
8.1 What You’ll Learn
8.2 Designing a Tower-Defense Game
8.3 Defining Tile-Based Maps
8.4 Building Towers
8.5 Sorting Depths in Corona
8.6 Exercises and Expansion Options
8.7 What We Covered
9. Adding Movement and Artificial Intelligence
9.1 What You’ll Learn
9.2 Adding Enemies
9.3 Implementing Enemy Movement
9.4 Adding Tower Al
9.5 Exercises and Expansion Options
9.6 What We Covered
10. Loading and Saving
10.1 What You’ll Learn
10.2 Loading Levels
10.3 Loading and Saving the Game
10.4 Exercises and Expansion Options
10.5 What We Covered
Part V – Physics and Distribution
11. Physics and the Accelerometer
11.1 What You’ll Learn
11.2 Defining the Project
11.3 Adding User Input
11.4 Using the Accelerometer
11.5 Working with Removable Crates
11.6 Exercises and Expansion Options
11.7 What We Covered
12. Publishing Our Apps
12.1 What You’ll Learn
12.2 Building and Publishing Our Apps
12.3 Testing on Our Phones
12.4 Selling In-App Features
12.5 Adding Advertisements
12.6 Exercise: Modifying the Game
12.7 What We Covered
Al. Corona Resources
A1.1 Corona Development Tools
A1.2 Corona Development Environments
A1.3 Art Resources
A1.4 Game Sounds
A2. Classes in Corona
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Tags: Silvia Domenech, Create Mobile, Corona Build, on iOS


