Building Virtual Reality with Unity and Steam Vr 2nd Edition by Jeff W. Murray – Ebook PDF Instant Download/Delivery: 0367272652, 978-0367272654
Full download Building Virtual Reality with Unity and Steam Vr 2nd Edition after payment

Product details:
ISBN 10: 0367272652
ISBN 13: 978-0367272654
Author: Jeff W. Murray
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.
Key Features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index
Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
Explore advanced spatialized audio with Steam Audio.
Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design
Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.
Table of contents:
Chapter 1 – A Brief Introduction to the Virtual World
Chapter 2 – Healthy VR Experience
Chapter 3 – Getting Set Up for Unity SteamVR
Chapter 4 – The SteamVR Interaction System
Chapter 5 – Building a Main Menu
Chapter 6 – Advanced Interactions
Chapter 7 – Making the Most of Virtual Reality with Audio
Chapter 8 – Building Seated or Static VR Experiences
Chapter 9 – Virtual Reality Sickness
Chapter 10 – Hands-On Practical Techniques for Reducing VR Sickness in Unity
Chapter 11 – Unity Engine Polish and Optimization
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Tags: Jeff Murray, Building Virtual, Unity and Steam


