Monster Manual 2 A 4th Edition by Rob Heinsoo, Chris Sims, Eytan Bernstein, Greg Bilsland, Jesse Decker, N. Eric Heath, Peter Lee, Owen K.C. Stephens – Ebook PDF Instant Download/Delivery: 078695101X, 978-0786951017
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Product details:
ISBN 10: 078695101X
ISBN 13: 978-0786951017
Author: Rob Heinsoo, Chris Sims, Eytan Bernstein, Greg Bilsland, Jesse Decker, N. Eric Heath, Peter Lee, Owen K.C. Stephens
This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.
Monster Manual 2 A 4th Table of contents:
-
Introduction
- Overview of the Monster Manual 2.
- How to use the book for Dungeon Masters.
-
Creature Types
- Explanation of different creature types in the game world.
- Examples and classifications of creatures based on their type (e.g., Beasts, Dragons, Undead, etc.).
-
Monsters by Role
- The importance of different monster roles, such as Brutes, Lurkers, Controllers, and Soldiers.
- Explanation of how each role impacts gameplay and encounters.
-
The Monster Entries
- A detailed collection of new monsters, categorized by type.
- Each entry includes statistics, abilities, and lore for each creature.
- Monsters are typically sorted into categories such as:
- Aberrations
- Beasts
- Dragons
- Elementals
- Fey
- Humanoids
- Magical Beasts
- Undead
- And more…
-
Legendary Creatures
- Special mention of powerful, often iconic creatures with unique abilities or lore.
- Includes powerful beasts or legendary adversaries for high-level campaigns.
-
Adventure Hooks
- Ideas for integrating monsters into adventures.
- Story hooks, settings, and encounters centered around the creatures featured in the manual.
-
GM Tips
- Guidelines for creating challenging encounters with these new monsters.
- Tactical suggestions for Dungeon Masters to use when these creatures are part of an encounter.
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