Game Design Theory and Practice 2nd Edition by Richard Rouse – Ebook PDF Instant Download/Delivery: 1556227353, 9781556227356
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Product details:
ISBN 10: 1556227353
ISBN 13: 9781556227356
Author: Richard Rouse
Table of contents:
Chapter 1 What Players Want
Chapter 2 Interview: Sid Meier
Chapter 3 Brainstorming a Game Idea: Gameplay, Technology, and Story
Chapter 4 Game Analysis: Centipede
Chapter 5 Focus
Chapter 6 Interview: Ed Logg
Chapter 7 The Elements of Gameplay
Chapter 8 Game Analysis: Tetris
Chapter 9 Artificial Intelligence
Chapter 10 Interview: Steve Meretzky
Chapter 11 Storytelling
Chapter 12 Game Analysis: Loom
Chapter 13 Multi-Player
Chapter 14 Interview: Chris Crawford
Chapter 15 Getting the Gameplay Working
Chapter 16 Game Analysis: Myth: The Fallen Lords
Chapter 17 Game Development Documentation
Chapter 18 Interview: Jordan Mechner
Activate Windo Go to Settings to acti
Chapter 19 The Design Document
Chapter 20 Game Analysis: The Sims
Chapter 21 Designing Design Tools
Chapter 22 Interview: Will Wright
Chapter 23 Level Design
Chapter 24 Game Analysis: Grand Theft Auto III
Chapter 25 Playtesting
Chapter 26 Interview: Doug Church
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Tags: Richard Rouse, Game Design Theory


