GURPS Ultra Tech 4th Edition by David L. Pulver, Kenneth Peters- Ebook PDF Instant Download/Delivery: 978-1556348105, 155634810X
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Product details:
ISBN 10: 155634810X
ISBN 13: 978-1556348105
Author: David L. Pulver, Kenneth Peters
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It’s a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including:
Weapons – from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano.
Protection – How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . .
Medicine – Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, “medical miracles” become everyday occurrences.
Transport – Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths – lots of ways to get where the action is, for the adventurer on the go!
As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical ‘bots to shapeshifting nanomorphs.
And still more! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, hyperspectral goggles, chameleon suits, repair paste, Dyson spheres – there’s something for every adventure at every tech level.
GURPS Ultra-Tech was written by David L. Pulver, co-author of the GURPS Basic Set, Fourth Edition, and author or co-author of over 60 other gaming books, and Kenneth L. Peters, the author of Transhuman Space: Spacecraft of the Solar System, and a co-author of Transhuman Space: Under Pressure.
This is the third edition of GURPS Ultra-Tech; it has been revised to the GURPS Fourth Edition rules. The oldest material included here dates back to the first edition of GURPS Space; other material was revised from the GURPS Third Edition versions of GURPS Ultra-Tech, GURPS Ultra-Tech 2, GURPS Cyberpunk , GURPS Psionics, GURPS Robots, and Transhuman Space. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price.
From the edge of tomorrow to the star-flung future, GURPS Ultra-Tech can equip your characters and your campaign!
Table of contents:
INTRODUCTION
Adjusting for SM
About the Authors
PERSONAL GEAR AND EQUIPMENT STATISTICS
CONSUMER GOODS
Personal Items
Clothing
Entertainment
Recreation and Personal Robots
1. ULTRA-TECHNOLOGY
AGES OF TECHNOLOGY
TL9 – The Microtech Age
TL10 – The Robotic Age
TL11 – The Age of Exotic Matter
TL12 – The Age of Miracles
Even Higher TLs
Civilization and Power
2. CORE TECHNOLOGIES
POWER
Power Cells
Generators
Energy Collection
Beamed and Broadcast Power
3. COMMUNICATIONS, SENSORS, AND MEDIA
COMMUNICATION AND INTERFACE
Communicators
Encryption
Receive-Only or Transmit-Only Comms
Translators
Neural Interfaces
Networks
Mail and Freight
MEDIA AND EDUCATION
Recording and Playback
Virtual Reality
Augmented Reality
Sensics
Mass Media
Teaching and Learning Aids
COMPUTERS
Hardware
AI: Hardware or Software?
Software
Using a HUD
Ubiquitous Computing
ROBOTS AND TOTAL CYBORGS
Digital Intelligences
Drones
Superhuman Minds and the Singularity
Renting Robots
Cyborgs
MACHINES AS CHARACTERS
Machine Intelligence Lenses
Biomorphic Lenses
Meta-Traits
Attributes
Advantages
Purchasing Machines
Disadvantages
Perks
Quirks
Skills
Robots and Society
Robots in Action
Cinematic Combat
Controlling and Reprogramming AIs
Swarmbots
TECH LEVEL
Technological Progression
TECHNOLOGY PATHS
Conservative Hard SF
Radical Hard SF
CyberPunk
Nanotech Revolution
Unlimited Technology
Emergent Superscience
High Biotech
Retrotech
Safe-Tech
Psi-Tech
GADGET CONTROL
Creating an Equipment List
Preventive Measures
Retroactive Measures
BUYING EQUIPMENT
Black Markets
Legality and Antiques
WEAR AND CARE
Maintaining Gadgets
Repairing Gadgets
Powering Gadgets
INTEGRATING AND MODIFYING EQUIPMENT
Plug-in Gadgets
Combination Gadgets
Gear for Nonhumans
4. HOUSING, TOOLS, AND SURVIVAL GEAR
HOUSING AND FOOD
Domestic Equipment and Appliances
Housing and Construction
Foodstuffs
EXPEDITION GEAR
Lights
Navigation Instruments
Containers and Load-Bearing Equipment
Bodyguards
Survival and Camping Gear
Environmental Equipment
Exploration, Safari, and Salvage Robots
Crossing a Gravity Gradient
TOOLS AND CONSTRUCTION MATERIALS
Tools and Tool Kits
Worker Robots
Heavy Equipment, Salvage, and Rescue Gear
Demolitions
Manufacturing
Industrial Equipment
Future Economies
Memory Materials
Von Neumann Machines
PSI AMPLIFIERS
5. COVERT OPS AND SECURITY
DECEPTION AND INTRUSION
Burglary, Infiltration, and Sabotage
Forgery and Counterfeiting
Disguises and Smuggling
ECM and Stealth
Computer Intrusion
SECURITY AND SURVEILLANCE
Barriers, Mines, and Traps
Future Crime
Security Scanners
Surveillance and Tracking Devices
Counter-Surveillance and ECM
ENFORCEMENT AND COERCION
Forensics and Lie Detection
Restraint and Riot Control Devices
Interrogation, Brainwashing, and Animal Control
Black Ops Robots
6. WEAPONRY
Weapon Tables
GUNS AND LAUNCHERS
Conventional and ETC Guns
Gas-Powered Air Guns
Electromagnetic Guns
Gravitic Guns
Gyrocs
Rockets and Missiles
Hand Grenades
FIREARM ACCESSORIES
Targeting Systems
Smartgun Electronics
Other Accessories
WARHEADS AND AMMUNITION
Conventional
Nuclear and Antimatter
Energy
BIOCHEMICAL AND NANOTECH WEAPONS
Gases and Clouds
Foams and Liquids
Poisons
Metabolic Nanoweapons
MELEE AND THROWN WEAPONS
Physical Weapons
Energy Weapons
COMBAT ROBOTS
Warbots and Androids
Robot Weapons
7. DEFENSES
Materials
BODY ARMOR AND PROTECTIVE GEAR
Body Armor
8. MEDICAL AND BIOTECH
BIOMEDICAL EQUIPMENT
Medical Gear
Medical Robots
Psychiatric Equipment
Biotech Equipment
Drugs and Nanotech
Biotech Techniques
CYBERNETICS AND UPLOADING
Body Modifications
Brain Implants
Cybernetics
Implanted Digital Mind
Cybernetic Uplift
Total Cyborg Brain Transplants
Uploading
Downloading Minds
Low- and Very-Low-Res Copies
Campaign Effects of Uploading
9. VEHICLES
Planetary Travel
Space Travel
VEHICLES
ATVs
Personal Vehicles
Flying Cars
Tanks
Hovercraft
Minisubs
Diver Propulsion Systems
Tilt-Rotor Transport
Utility Vertol
GRAW Bikes and Platforms
Microplanes
Flight Packs
Zero-G Thrusters
Drop Capsules
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