Isometric Game Programming with DirectX 7 0 Premier Press Game Development Software 1st Edition by Ernest Pazera- Ebook PDF Instant Download/Delivery: 0761530894, 978-0761530893
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Product details:
ISBN 10: 0761530894
ISBN 13: 978-0761530893
Author: Ernest Pazera
Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You’ll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!
Table of contents:
Part One
An Introduction to Role-Playing Games
1 A World of Role-Playing
Part Two
Role-Playing Game Design
2 Exploring RPG Design Elements
3 Story-Writing Essentials
Part Three
Programming Basics
4 Starting with C++
5 Programming with Windows and Application Basics
6 Drawing with DirectX Graphics
7 Interacting with DirectInput
8 Playing Sound with DirectX Audio
9 Networking with DirectPlay
10 Creating the Game Core
Part Four
Role-Playing Game Programming
11 Using 2-D Graphics
12 Creating 3-D Graphics Engines
13 Mixing 2-D and 3-D Graphics Engines
14 Implementing Scripts
15 Defining and Using Objects
16 Controlling Players and Characters
17 Working with Maps and Levels
18 Creating Combat Sequences
19 Getting Online with Multiplayer Gaming
Part Five
The Finishing Touches
20 Putting Together a Full Game
21 Marketing and Publishing Your Game
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Tags:
Ernest Pazera,Isometric Game,Programming with DirectX,Premier Press Game



