iPhone Game Development Developing 2D 3D games in Objective C 1st Edition by Paul Zirkle, Joe Hogue – Ebook PDF Instant Download/Delivery: 0596159854, 978-0596159856
Full download iPhone Game Development Developing 2D 3D games in Objective C 1st Edition after payment

Product details:
ISBN 10: 0596159854
ISBN 13: 978-0596159856
Author: Paul Zirkle, Joe Hogue
What do you need to know to create a game for the iPhone? Even if you’ve already built some iPhone applications, developing games using iPhone’s gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone’s game programming support is weak.
- Learn how to develop iPhone games that provide engaging user experiences
- Become familiar with Objective-C and the Xcode suite of tools
- Learn what it takes to adapt the iPhone interface to games
- Create a robust, scalable framework for a game app
- Understand the requirements for implementing 2D and 3D graphics
- Learn how to add music and audio effects, as well as menus and controls
- Get instructions for publishing your game to the App Store
Table of contents:
1. Introduction to the iPhone
Loading Devices
Objective-C Primer
Conclusion
2. Game Engine Anatomy
Game State Manager
Graphics Engine
Conclusion
3. The Framework
The App Delegate
Event Handling
The Resource Manager
The Render Engine
The Sound Engine
The Data Store
The Skeleton Application
Conclusion
4. 2D Game Engine
Tile Engine
Animation
Physics
Level 1 Implementation
Level 2 Implementation
Level 3 Implementation
Level 4 Implementation
Game State Serialization
Conclusion
5. 3D Games
3D Game Design
Implementation
Conclusion
6. Considerations for Game Design
User Input Design
Networking
Third-Party Code
App Store
Conclusion
A. References
Physics Libraries
Middleware
Open Source Games
Index
About the Authors
Colophon
SPECIAL OFFER: Upgrade this ebook with O’Reilly
People also search for:
iphone game design
iphone game programming
developing ios games
developing ios game
how to develop a game app for iphone
Tags: Paul Zirkle, Joe Hogue, iPhone Game, Development Developing



